| Cape |
Tier |
Spell |
|
 |
Adepts Cape |
4 |
|
|
 |
Adepts Bridgewatch Cape |
4 |
Create a sandstorm in a 5 radius around you, lasting 6 seconds.
Slows all enemies within it by -0.4.
Decreases Crowd Control Resistance by -0.3.
Activates when you use your third-slot ability. |
|
 |
Adepts Fort Sterling Cape |
4 |
Become untouchable, cleansing all Crowd Control effects and debuffs (except damage over time effects).
Activates when you get stunned, silenced, transformed, or rooted. |
|
 |
Adepts Lymhurst Cape |
4 |
Tap into your Energy Reserve, restoring X of your Max Energy over X seconds.
Activates when you cast a spell and your Energy drops below X. |
|
 |
Adepts Martlock Cape |
4 |
Protect yourself with a shield, increasing your Defense vs. All by 1 for 5 seconds.
Activates when your Health drops below X. |
|
 |
Adepts Thetford Cape |
4 |
Release Chain Lightning at the targeted enemy, which jumps to the closest enemy within 9 of the last enemy hit, dealing -173 magical damage with each hit (can hit up to 4 targets; cant hit the same target twice).
Activates when you perform an Auto-Attack. |
|
 |
Adepts Caerleon Cape |
4 |
Exploit a small window of opportunity, resetting the cooldown of your weapon's first-slot ability.
Activates when you cast your weapon's first-slot ability. |
|
 |
Adepts Smuggler Cape |
4 |
Grab a hidden potion, reducing the cooldown of your potion slot ability by {0}.
Activates when you cast your potion slot ability. |
|
 |
Adepts Brecilien Cape |
4 |
Applies a shield that absorbs up to 275 damage (before resistances) during the next 4 seconds.
Grants you immunity to purges while the shield is active.
Activates when you cast your head slot spell. |
|
 |
Adepts Avalonian Cape |
4 |
Collect energy at your core for 0.5 and unleash it at the end dealing -251 magical damage to enemies in a 6 radius around you.
Reduces damage of enemies hit by -0.15 for 4 seconds.
Activates when you do an Auto-Attack. |
|
 |
Adepts Heretic Cape |
4 |
Drop 3 traps with a {0} radius below your feet and to the sides of you, which lasts up to {x}.
The first enemy to step on a trap will activate it and become rooted for {x}.
Deals {x} physical damage.
Activates when you cast your shoe slot spell. |
|
 |
Adepts Undead Cape |
4 |
Escape into the realm of the Undead, turning you invisible for 6 seconds (you can still use abilities without revealing yourself).
Decreases your Damage vs. All and Healing Cast by -0.5.
Activates when your Health drops below X. |
|
 |
Adepts Keeper Cape |
4 |
Go berserk, increasing all your damage by 0.5 for 5 seconds.
Activates when your Health drops below X. |
|
 |
Adepts Morgana Cape |
4 |
Bless yourself with the Mark of the Raven, reducing your Cast Times and increasing your Auto-Attack Speed by 0.5 for 5 seconds.
Activates when you use your third-slot ability. |
|
 |
Adepts Demon Cape |
4 |
Conjure a lava puddle in a X radius around the targeted enemy, which lasts 5 seconds.
Deals -104 magical damage (vs. players) / -60 magical damage (vs. mobs) every 0.5.
Activates when you do an Auto-Attack. |
|